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Transforming from a hard-surface modeler to a CG Generalist has allowed me to explore different areas of interests for me such as environment creation, product visualization, hard-surface modeling and design. It was hard to keep track of only one thing with so many possibilities and that helped me developing the following areas of expertise;

Skills: Modeling, Texturing, Lookdev, Environment Creation.

: Blender, Clarisse IFX, Octane Render, Substance Painter, SpeedTree, Gaea, MoI 3D, Photoshop, Davinci Resolve.

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